Cargo, a secure platform for creating and deploying digital assets using distributed ledger blockchain technology, today announced the release of numerous updates to its all-in-one platform for managing digital collectibles.
Using Cargo’s infrastructure and code, artists and businesses can now fully manage and govern the creation of assets related to their work. Using a blockchain concept known as tokenization, any form of media can be uniquely tied to a blockchain asset providing proof of ownership.
As a result, regardless of what the creator has made – audio, video, 3D models, image files or virtual items in a game – Cargo users now have the ability to define, create, mint and distribute unique tradable digital assets on a blockchain.
This is done using a protocol for “nonfungible tokens,” or NFT, that allows for the creation of assets linked to a blockchain ledger that can be tracked between owners. Ownership is proven by holding the digital keys needed to trade the digital asset in question, meaning that asset ownership can be tracked and verified.
Using Cargo’s Javascript Software Development Kit, developers now have access to a marketplace that allows creators to build multiple collections within their own token economies. They can control which files remain private, which are public and which are for sale.
Cargo can also manage and sell compatible collectibles that are created as NFTs and stored on other blockchain platforms. In this manner, a creator can have holdings across multiple platforms and still manage collections through Cargo.
Thanks to the virtual nature of digital assets, Cargo’s platform is also designed to support the production of items at scale. Using Cargo’s “white-label” SDK, creators can also mass-update metadata for millions of NFTs at a cost that keeps overhead low.
Cargo’s platform was incubated by Polyient Labs and its gaming-focused spinoff Polyient Games. The incubator works by providing early-stage businesses capital infusion, insight, guidance, direction and talent to get blockchain-powered solutions into the market.
“Even before these new enhancements were introduced, Cargo already won over crypto artists and gamers because it gave them the ability to create, sell and manage an infinite amount of NFTs, digital collectibles and in-game items,” said Brad Robertson, chief executive of Polyient Labs and Polyient Games.
Using Cargo’s platform, digital artists and game creators will have a greater opportunity to enter into the blockchain-based tradable asset economy.
“Our goal with Cargo is to provide scalable NFT infrastructure and marketplace functionality to power the largest or smallest projects,” said Cargo founder Sean Papanikolas. “Whether you are an artist creating one-off pieces, or a game company creating millions of items.”
Blockchain asset marketplaces have made it possible to give rise to fully digital collectible card games such as “Spells of Genesis” and the Coinbase Inc. backed “Gods Unchained,” which released a blockchain-based digital card that sold for $31,000. Other blockchain platforms have also courted digital gaming by providing asset creation and management such as Blockchain.com Ventures funded Enjin and Walt Disney Co.-incubated Dragonchain Inc.
Other digital assets can also be tracked and sold using blockchain platforms, for example, Warner Music invested in Flow, a platform developed by Dapper Labs, the creator of Ethereum-based CryptoKitties, which enables creators to trade in digital assets such as music and memorabilia. The music-focused startup Fenix uses blockchain technology to help bring fans and independent music artists together. And ANote Music looks to streamline royalties and sales using blockchain for music labels.
Cargo’s digital asset creation platform and marketplace is generally available today and is accessible through a Web3-enabled browser using any provider.
Image: Cargo
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